The 1995 Magic: The Gathering Ice Age expansion with this rare Seraph card, number 51. This Angel creature offers powerful flying and board control mechanics for collectors.
Seraph
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995, the Ice Age set established Magic: The Gathering as a foundational strategy game, and Seraph remains a notable entry for collectors of early white mana creatures. As card number 51 in the Ice Age expansion, this rare Angel creature commands attention with its seven-mana cost and formidable 4/4 power and toughness. The card features the iconic flying ability, allowing it to bypass ground defenses, while its triggered effect enables players to steal opposing creatures that have been dealt damage by Seraph during that turn. This unique board control mechanic makes it a favorite among players who appreciate strategic depth. For investors and hobbyists, the Ice Age set represents a pivotal era in trading card game history, and maintaining a complete collection of these early releases is a priority for many. Seraph's enduring design and functional power ensure it remains a relevant piece for those building their Magic: The Gathering library. Whether you are completing a set or adding to a curated collection of rare artifacts, this card offers significant historical and gameplay value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Seraph
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Rush
Card Stock
English
{6}{W}
Creature — Angel
4 / 4
W
Card Text
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Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
