Collect the Wall of Shields (Ice Age #347), a 1995 Magic: The Gathering uncommon artifact creature featuring unique banding rules.
Wall of Shields
1995 • Magic: The Gathering • Ice Age
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Description
The Wall of Shields is a notable artifact creature from the 1995 Ice Age expansion, serving as card number 347 in the series. Designed by artist Randy Gallegos, this uncommon card represents the strategic depth of early Magic: The Gathering gameplay. As an Artifact Creature — Wall with a mana cost of three, it offers a distinct defensive presence on the battlefield. Collectors often seek this card for its mechanical versatility. The Wall of Shields possesses the defender ability, meaning it cannot attack, but it can block effectively with four toughness. Its true value to strategic play comes from the banding keyword. This allows players controlling other banding creatures to divide combat damage as they choose when the Wall blocks, offering unique tactical options during the game. The Wall of Shields remains a recognizable piece of that history. Whether you are building a themed deck, completing a set, or simply appreciating the evolution of card design, this product represents a solid addition to any serious collection. Its straightforward rules text and enduring utility make it a staple for fans of the game's early competitive landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wall of Shields
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Randy Gallegos
Card Stock
English
{3}
Artifact Creature — Wall
0 / 4
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
"It's the pokey bits that hurt the most." —Ib Halfheart, Goblin Tactician
