The unique mechanics of Game of Chaos, card number 186 from Magic: The Gathering's 1995 Ice Age expansion. A rare sorcery that defines high-stakes gameplay.
Game of Chaos
1995 • Magic: The Gathering • Ice Age
No Listings Available
No listings available right now.
Price History
Description
Released in 1995 as part of the Ice Age expansion, Game of Chaos is a distinct sorcery card from the Magic: The Gathering trading card game. Identified as card number 186 with a set code of ICE, this rare card demands three red mana to cast. Its gameplay revolves entirely around chance and risk management, forcing players to flip a coin to determine life gain or loss for both them and their opponent. With each subsequent flip, the stakes double, creating a volatile exchange that can quickly shift the balance of a match. For collectors, this card represents a pivotal moment in early TCG design, showcasing the developers' willingness to introduce high-variance mechanics into the game. Owning a copy of this card allows enthusiasts to engage with the original rules text and appreciate Drew Tucker’s artwork. It remains a significant piece for investors and hobbyists looking to complete the base Ice Age collection or explore the history of coin-flip mechanics in competitive play. Whether you are building a vintage deck or simply appreciating the strategic depth of early Magic design, Game of Chaos offers a compelling narrative of risk and reward.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Game of Chaos
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Drew Tucker
Card Stock
English
{R}{R}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
