The strategic depth of the 1995 Ice Age expansion with this rare Zur's Weirding enchantment card, cataloged as number 110.
Zur's Weirding
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995 as part of the Ice Age set, Zur's Weirding stands out as a pivotal blue enchantment within the original Magic: The Gathering framework. Designed by artist Liz Danforth and identified as card number 110 in the set, this piece captures the era's intricate game design. As a rare card, it offers collectors a tangible link to the foundational years of the trading card game, where complex interactions were introduced to challenge players. The card's mechanics force opponents to reveal their hands, creating high-stakes decisions that define its legacy in competitive play and casual formats alike. Collectors seeking to complete the Ice Age set or build decks around early blue strategies often look for this card. Its unique ability to disrupt hand size makes it a memorable addition to any collection. Whether you are a long-time veteran or new to the hobby, this card represents a key moment in game history. The card remains a staple for those who appreciate the strategic evolution of the game. Its enduring appeal lies in its straightforward yet powerful effect, which has influenced design for decades.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zur's Weirding
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Liz Danforth
Card Stock
English
{3}{U}
Enchantment
U
Card Text
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Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
