The unique gameplay of Zur's Weirding, card number 110 from the 1995 Ice Age expansion of Magic: The Gathering.
Zur's Weirding
1995 • Magic: The Gathering • Ice Age
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $3.05 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $2.58 to $3.05 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 18.2%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$3.05- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $2.58 to $3.05 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 18.2%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Zur's Weirding is a rare Enchantment card from the 1995 Ice Age expansion of Magic: The Gathering, identified by card number 110. Designed by artist Liz Danforth, this card features a mana cost of {3}{U} and a mana value of 4, serving as a powerful blue utility effect. As a distinct piece of the Ice Age set, it offers collectors a tangible connection to the early era of the game, where complex interaction and hand management defined strategic play. The card’s effect fundamentally changes how players interact with their libraries and hands. Instead of drawing cards normally, players must reveal any card they would draw. This revelation creates a shared risk, as any other player may choose to pay 2 life to send that revealed card directly to its owner's graveyard. If no opponent intervenes, the player simply draws the card. This mechanic introduces a layer of social deduction and resource management that is unique to the Ice Age era of Magic: The Gathering. Collectors often seek out Zur's Weirding for its historical significance within the Ice Age block. The card’s design and mechanics reflect the creative direction of the mid-1990s, making it a valuable addition for those building comprehensive sets or exploring the game’s evolution. The rarity of the card adds to its appeal, as it was printed in limited quantities compared to common or uncommon cards. Whether you are a seasoned player looking to complete your Ice Age collection or a new enthusiast interested in the game’s history, this card provides a fascinating glimpse into the strategic diversity of Magic: The Gathering. Its presence in any collection highlights a deep appreciation for the game’s rich heritage and the innovative designs that have shaped its community over the decades.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zur's Weirding
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Liz Danforth
Card Stock
English
{3}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.










