The 1995 Magic: The Gathering Rinascimento expansion featuring Battering Ram, card number 105, a Construct artifact creature with unique banding abilities.
Battering Ram
1995 • Magic: The Gathering • Rinascimento
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Description
The Battering Ram, designated as card number 105 in the 1995 Rinascimento set, stands as a distinct artifact creature within the Magic: The Gathering trading card game. Designed by Jeff A. Menges, this Construct enters the battlefield with a mana cost of two, offering a strategic advantage through its specialized rules text. Unlike standard creatures, Battering Ram grants banding to other creatures at the start of combat on your turn, allowing for flexible damage distribution during attacks. For collectors of early Magic expansions, the Rinascimento series represents a significant chapter in the game's history, introducing unique mechanics and artwork that defined the era. This card remains a favorite among set builders looking to complete the full roster, as well as players interested in the tactical depth of the banding mechanic. Its status as a common card in the set makes it accessible for both nostalgic veterans and new enthusiasts exploring the foundational cards of the franchise. Whether you are assembling a personal archive or seeking to understand the evolution of artifact creatures, the Battering Ram offers a clear window into the strategic diversity of 1995's Magic landscape. The card's enduring appeal lies in its straightforward yet powerful interaction with the game's combat phase, making it a staple for those appreciating the design philosophy of the original sets.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Battering Ram
Game
Magic: The Gathering
TCG Attributes
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Common
Jeff A. Menges
Card Stock
English
{2}
Artifact Creature — Construct
1 / 1
Card Text
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At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
